Grail Quest Books is an alliance of independently published traditional prose and audio dramas focusing on sweeping stories within epic fantasy or historical settings.
Along with developing its own proprietary series, GQB is also focused on building a community of sub-creators, visual artists, and storytellers in the realms of fantasy, the backdrop of history, and select genres of science fiction (although not necessarily all these in one place). We welcome new creatives committed to the vocation of story, as well as those who have already established their brand.
Each story — regardless of its method of being delivered to its audience — is a part of the library that GQB promotes to its readers and bookshops. For those creatives who bring their original stories to us to be part of this growing library, they maintain complete control of their properties at all times, while GQB receives the privilege of their permission to publish their work under our banner.
GQB prefers to work with authors and creative teams who are self-publishing their own work via their own resources but need a sales channel to bookshops and who are looking for a community of similar projects. However, we do consider publishing a very limited number of projects each year. GQB accomplishes this by way of print-on-demand technology, so that those authors receive maximum royalties from sales of their work and the guarantee that their stories will remain in-print for as long as they wish.
It is our long-term goal to help creatives get their work out there so they may be contacted by more mainstream entertainment companies to explore additional options; also to catch the eye of comic book publishers, film studios, and gaming industry representatives either to adapt their work or to hire them to work on their own projects. GQB is very interested in comic book publishing (long-term) as well and we hope to be able to make offers to adapt stories into comic books ourselves.
We do not just accept any submission. We are looking for stories which are inspiring, which promote an absolute worldview that is greater than the sum of the main characters or their motivations, which support the reality of a complex and intelligently designed universe, and that reaffirm the qualities of faith, love, the deep value of life, mercy in forgiveness, right-action in defense of what is good–especially service to one’s neighbor, freedom within good order, responsibility, the importance of knowing the meaning of language, and the classical cardinal virtues. Not every story must be overtly designed around all of these, but it will naturally have a number of them as part of the narrative (or can be deduced by the reader). C.S. Lewis provides the perfect concept of what we are essentially looking for:
Of all the people [John] had met in his journey only Wisdom appeared to him in the caverns, and troubled him by saying that “no man could really come where he had come and that all his adventures were but figurative, for no professed experience of these places could be anything other than mythology. But then another voice spoke to him from behind him, saying:
‘Child, if you will, it is mythology. It is but truth, not fact: an image, not the very real. But then it is My mythology. The words of Wisdom are also myth and metaphor: but since they do not know themselves for what they are, in them the hidden myth is master, where it should be servant: and it is but of man’s inventing. But this is My inventing, this is the veil under which I have chosen to appear even from the first until now. For this end I made your senses and for this end your imagination, that you might see My face and live.’
~ The Pilgrim’s Regress, C.S. Lewis